Automobilista 2 places a strong emphasis on Brazilian motorsport content. Licensed Brazilian racing series represented in the game include Stock Car Brazil and Copa Truck, reflecting Reiza Studios' roots in the South American racing scene. Beyond Brazilian content, the game covers Formula racing cars from multiple eras, both through official licenses and generic representations. Additional racing classes include retro touring cars, 1990s American open-wheel cars, GT3 machinery, and karts.
At the time of writing the game features 59 track locations with 189 layouts, incorporating historic configurations. The combined car count reaches 175 vehicles including downloadable content. The game supports virtual reality gameplay, triple-screen setups, and full motion racing simulator rigs.
The Madness engine forms the technical foundation, inheriting and then expanding on the platform used by the Project CARS series. At the core of Automobilista 2's physics is the Seta tyre model, which simulates the tyre's carcass, tread, and heat behaviour in detail, allowing a wide variety of tyre types to be modelled with realistic handling characteristics across different compounds, temperatures, and wear states.
The game also incorporates Livetrack 3.0, a dynamic track surface system. This technology simulates the progressive rubbering-in of the racing surface as vehicles complete laps, as well as the heating and cooling of the track. It also models the effects of rain and the formation of puddles based on the geometry of the circuit, so wet conditions develop and drain differently at each track location. These systems together mean the behaviour of the track changes realistically over the course of a session.
Automobilista 2 allows players to select any date and time between the present day and 1979. The game then automatically applies the climatic conditions โ including temperature, wind speed, and rainfall โ that existed at the chosen real-world moment, and those conditions affect vehicle handling accordingly. Trackside foliage adjusts visually based on the time of year selected. The game incorporates improvements over Project CARS 2 in vehicle physics, force feedback, and audio fidelity.
Reiza Studios is a Brazilian developer with a background in simulation-focused racing games, previously releasing the original Automobilista title. The decision to build Automobilista 2 on the Madness engine gave the studio access to a sophisticated existing physics and rendering platform, which it then used as a starting point for further simulation development rather than building from scratch. The resulting combination of the Madness engine's graphical and environmental capabilities with Reiza's own tyre and physics work produced a title regarded within the sim racing community for the depth of its driving model and the breadth of its Brazilian content.