BeamNG.drive
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BeamNG.drive

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BeamNG.drive is a sandbox vehicle simulation video game released in 2015, developed and published by BeamNG GmbH. The game features soft-body physics, allowing for realistic vehicle handling and damage simulation. A tech demo was initially released on August 3rd, 2013, followed by paid alpha access, and then a Steam Early Access release on May 29th, 2015. BeamNG.drive also has a fork designed for educational and research purposes, entitled BeamNG.tech.

Development

A group of developers from Rigs of Rods began work on a spiritual successor in 2011, aiming to improve upon the open-source software. BeamNG.com launched on May 8th, 2012, to share development news. A YouTube video demonstrating the vehicle deformation technology, released on May 28th, 2012, reportedly gained over one million views overnight, according to Marketing and Communications manager Nataliia Dmytriievska. Originally planned for CryEngine 3, development shifted to a modified version of Torque 3D due to bugs encountered while using CryEngine.

A free tech demo was released on August 3rd, 2013, alongside paid alpha access via FastSpring. The tech demo featured one vehicle and one map, while the alpha test included five vehicles and six maps. On February 12th, 2014, the game was submitted to Steam Greenlight and was approved eight days later. The game was released to Steam Early Access on May 29th, 2015.

On June 15th, 2018, BeamNG partnered with Camshaft Software, developers of Automation, to add an exporter feature allowing vehicles created in Automation to be imported into BeamNG.drive. On April 25th, 2022, BeamNG announced the cessation of development for the 32-bit branch with alpha release 0.25, citing that less than 0.5% of players were using it. Experimental Linux support was added in June 2022 with version 0.25.

Gameplay

BeamNG.drive offers various gameplay modes, including campaigns, time trials, and a free roam mode. Campaigns consist of themed scenarios such as races, chases, and stunts. Time trials allow players to compete against their best times on selected vehicles, maps, and routes. Free roam allows players to explore maps, manipulate objects and vehicles, and change environmental properties like gravity and wind. Players can use objects, including weapons like cannons, to inflict damage on vehicles. Local multiplayer is available by connecting multiple controllers. An experimental VR mode is also available with the Vulkan renderer.

The game does not include real vehicle manufacturers due to licensing issues, but features vehicles resembling real-life models. Players can add both real and fictional vehicles using mods from BeamNG.drive's community forums, in-game store, or third-party sources. In-game brands and vehicles have associated "lore".

Physics

BeamNG.drive utilizes soft-body physics to simulate vehicle dynamics and collisions. Vehicles are constructed using a node-beam structure, represented in a JSON-like text file format called "JBeam". The physics engine simulates a network of interconnected nodes and beams, creating a realistic vehicle skeleton with weights and masses. This allows for realistic flexing and deformation upon impact. Damage simulation includes degraded engines, detached doors, and shattered windows. Vehicle failure can occur due to engine failure, overloading components, or fuel tank explosions. Tires can also be blown out.

Reception

BeamNG.drive has received critical acclaim. Jack Stewart, writing for the BBC, noted the game's interest from the film industry for modeling vehicle stunts. Nick Robinson of Polygon praised the game’s physics and modding support, leading to a 38-episode video series, "Car Boys", showcasing community content. Automobile magazine lauded the game’s vehicle selection and crash physics, stating that “the IIHS has nothing on BeamNG.drive.” As of July 2025, BeamNG.drive was ranked 17th on Steam’s list of highest-rated games, with 97% of its reviews being positive.

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