Forza Horizon
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Forza Horizon

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Forza Horizon is a 2012 racing video game developed by Playground Games and published by Microsoft Studios for the Xbox 360 on 23 October 2012. It is the fifth instalment of the Forza series, spun off from the Turn 10 Studios-developed Forza Motorsport titles. The game takes place during the fictitious Horizon Festival, a street racing event set on a map of temporarily closed public roads based on the U.S. state of Colorado. Unlike previous titles in the series, Forza Horizon features an open-world environment that players can freely explore.

The game was delisted from the Xbox 360 Marketplace on 20 October 2016 following the expiration of car branding licences. On 22 August 2023, the online servers for Forza Horizon and Forza Horizon 2 were shut down, citing low contemporary player counts.

Forza Horizon was developed by British studio Playground Games, composed of former employees from studios behind Project Gotham Racing, Driver, Colin McRae: Dirt, Colin McRae Rally, Race Driver: Grid, and Burnout. The studio originally pitched a reboot of Project Gotham Racing before the concept was reworked into Forza Horizon.

Development of the environment began with research on almost 30 real-world locations. Creative director Ralph Fulton identified Colorado as the clear winner, and trips were made to the state to capture footage and over 50,000 still photos for reference. The goal was to "build our own take on Colorado." World design progressed from a 2D layout to multiple 3D areas featuring snow-covered mountain roads, plains, foothills, and an area inspired by Colorado's Red Rocks Park. The game was developed in close relation to real music festivals — notably Coachella — with Turn 10's creative director Dan Greenawalt envisioning a more relaxed experience while retaining realistic handling.

Forza Horizon focuses on casual street racing on temporarily closed public roads. The open-world map features multiple race types including circuit races, off-road rally, and point-to-point races. Roads feature AI traffic and, in online play, other players. Players may challenge encountered racers to one-on-one races to a randomly generated waypoint at least 500 metres away.

A skill system rewards aggressive driving. Acts such as drifting, jumping obstacles, and driving on two wheels contribute to a popularity level; chaining these in a combo affects money earned per race. As popularity increases, new events are unlocked, including races against helicopters and planes. Speed traps allow players to challenge each other for top speed in a given area. A photography mode and barn find system — in which rare classic vehicles hidden on the map can be restored — are also included.

A partial vehicle list reveal began on 23 August 2012, including a 1969 Pontiac GTO Judge, a 2012 Hennessey Venom GT, and a Lamborghini Countach LP500 QV. A season pass was confirmed on 25 September 2012, granting access to the first six car packs of six cars each, five exclusive cars, and a rallying expansion pack released on 18 December 2012. Notable DLC vehicles included the Lamborghini Aventador J, Gumpert Apollo Enraged, Alfa Romeo 8C Spider, 2011 Ford F-150 SVT Raptor Halo Edition, and the 1993 McLaren F1. Unicorn cars — rare vehicles unobtainable through normal means — could be awarded by the developer for community involvement.

The 1000 Club, a free DLC pack released on 16 April 2013, added new achievements and in-game medals, including two free cars: the Ruf CTR2 and the Ford F100. Forza Horizon received a PEGI 12 and ESRB T rating — the only Forza title to receive these ratings.

Forza Horizon received favourable reviews according to Metacritic, with the majority of scores at 80% or higher. Jeff Gerstmann of Giant Bomb and David Wahlström of Eurogamer Sweden awarded perfect scores, while Philip Kollar of Polygon gave 60%. The game ranked in the top 20 Xbox LIVE titles for its first two months after release. The Academy of Interactive Arts & Sciences nominated Forza Horizon for Racing Game of the Year at the 16th Annual D.I.C.E. Awards.

Eurogamer deputy editor Oli Welsh called it "a big, exciting game that finally brings car enthusiasts together with the realistic open roads they crave." GamesRadar's Sterling McGarvey praised the environment and range of activities. Matthew Kato of Game Informer praised the visuals, the dynamic day/night cycle, and the online multiplayer, including the Cat and Mouse chase mode, while noting that guardrails blocked portions of the open world. Polygon's Philip Kollar found the open-world environment empty and criticised the DLC strategy, concluding the game was at its best "when it drops the sim pretence and embraces its arcade nature."

Non-gaming publications were positive: The Digital Fix gave it nine out of ten; The Daily Telegraph four stars out of five, calling it "a thrilling, charismatic, feel-good racer"; The Globe and Mail eight out of ten; Digital Spy four stars out of five; The Guardian four stars out of five, praising its "RPG-like popularity engine." Famitsu gave it 36 out of 40.

The game has since spawned four additional sequels: Forza Horizon 2 in 2014, Forza Horizon 3 in 2016, Forza Horizon 4 in 2018, and Forza Horizon 5 in 2021, with Forza Horizon 6 stated to release in 2026. The Forza Horizon series ultimately surpassed the original Forza Motorsport series in prominence in July 2025, when almost half of Turn 10's workforce was laid off and the studio began to be reorganised into a support studio for the Forza Horizon series.

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