Race Pro
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Race Pro

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Race Pro is a sim racing video game developed by SimBin Studios and published by Atari exclusively for the Xbox 360, released in 2009. It marked a significant moment for SimBin — a developer long known for producing acclaimed PC racing simulations — as the first console title the studio completed and released.

Race Pro was developed using SimBin's new Lizard game engine, a departure from the Gmotor engine that powered the studio's earlier PC titles such as the GTR and RACE series. The shift to Lizard was required to build for the Xbox 360 platform, and the resulting game promised ultra-realistic car models spanning a wide power range from approximately 200 to 1,000 horsepower.

The game brought together a varied collection of real-world motorsport categories. The headline content drew from the FIA World Touring Car Championship, including cars and drivers from the 2007 and 2006 seasons as well as a retrospective nod to the original 1987 season. Alongside WTCC machinery, the game featured the European F3000, Formula BMW, Mini Challenge, and the Caterham Cup — giving players a spread of single-seater, touring, and club-racing machinery.

Three GT categories supplemented the touring car content, and additional road cars were available including the Audi R8, Koenigsegg CCX, Koenigsegg CCXR, and the Dodge Viper. The Radical sportscars also featured, offering a further dimension to the car roster.

Driver rosters were populated largely with real individuals from the relevant seasons, including television presenter and racing driver Tiff Needell, Tor Graves, and the full complement of 2007 WTCC championship competitors.

The circuit roster was drawn directly from the 2007 WTCC calendar, with only the specific track configuration used that season available for each venue. All circuits supported both wet and dry racing conditions, and up to sixteen cars could compete simultaneously whether offline or online.

The track list included Circuit de Valencia, Brno Circuit, Brands Hatch, Motorsport Arena Oschersleben, Autodromo Nazionale Monza, Anderstorp Raceway, Circuit Park Zandvoort, Mazda Raceway Laguna Seca, and Road America. Several circuits that had not previously appeared on seventh-generation consoles were included: the Autódromo Internacional de Curitiba, Circuit de Pau, Macau's Guia Circuit, and the Porto Circuit were notable additions for console players. Further circuits — Imola, the Circuito do Estoril, Okayama International Circuit, and Circuit de Spa-Francorchamps — were made available via downloadable content packs.

Race Pro received mixed reviews from critics, averaging a Metacritic score of 72 percent. Reviewers broadly acknowledged the game's simulation credentials and the quality of its car and series content, while pointing to a number of technical shortcomings. Grainy textures, significant screen tearing, and sparsely constructed track environments drew criticism. The absence of in-game music was also noted.

A persistent save data issue affected the online experience: under certain conditions the game could lose a player's career progress when transitioning to online play, a flaw that harmed the long-term appeal of the career mode. Wet weather, though visually present, was cosmetic only — grip levels did not change in the rain, limiting the depth of the simulation in that respect.

Race Pro holds a notable place in SimBin's history as the studio's sole console release. SimBin built its reputation almost entirely through PC simulation titles — the GTR series, RACE, and later titles under the Sector3 Studios and KW Studios names — and Race Pro represented an attempt to translate that pedigree to a mass-market console audience. The project demonstrated both the challenges and trade-offs involved in adapting hardcore simulation design for console hardware and audiences of that era, and SimBin returned its focus to PC development thereafter.

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